Triage Module II
An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode. This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The amount of shield boosting gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Carriers. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 1 kg | |
Volume | 4000 m3 | |
Baseprice | 52,609,700 ISK |
Attributes
Shield Transport Amount Bonus | 100 % | |
Shield Transport Duration Bonus | -50 % | |
Remote Armor Repair Duration Bonus | -50 % | |
Remote Armor Repair Bonus | 100 % | |
disallowEarlyDeactivation | 1 | |
Shield Boost Duration Bonus | -50 % | |
Armor Repair Duration Bonus | -50 % | |
Armor Repair Bonus | 100 % | |
EW Capacitor Need Bonus | 9999900 % | |
Max Active Drone Modifier | -100 % | |
Remote Hull Repair Bonus | 100 % | |
Capacitor need reduction for remote assistance modules | -20 % | |
Max Modules Of This Group Allowed | 1 | |
Mass multiplier | 10 x | |
Can be fitted to | Carrier | |
Disallow Activation In Warp | 1 1=True 0=False | |
Energy Transfer Duration Bonus | -50 % | |
Energy Transfer Bonus | 100 % | |
Remote Hull Repair Duration Bonus | -50 % | |
disallowOffensiveModifiers | 1 | |
Disallows Assistance | 1 1=True 0=False | |
Primary Skill required | Tactical Logistics Reconfiguration | |
Speed Bonus | 0 m/sec | |
Activation time / duration | 300000 s | |
CPU usage | 110 tf | |
powergrid usage | 105000 MW | |
Max Velocity Bonus | -100 % | |
Structure Hitpoints | 99999 HP | |
activation cost | 0 GJ | |
Max Locked Targets Bonus | 5 + | |
Targeting Range Bonus | 1.2 % | |
requiredSkill1Level | 5 | |
siegeModeWarpStatus | 100 | |
maxGroupActive | 1 | |
Consumption Quantity | 200 units | |
Consumption Type | Strontium Clathrates | |
Meta Level | 5 Level | |
Scan Resolution Bonus | 10 % | |
Shield Boost Bonus | 100 % | |
Tech Level | 2 Level |