Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most remote effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy vampires and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The amount of shield boost gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 1 kg | |
Volume | 200 m3 | |
Baseprice | 4,640,800 ISK |
Attributes
disallowOffensiveModifiers | 1 | |
activationTargetLoss | 0 | |
Disallows Assistance | 1 1=True 0=False | |
siegeModeWarpStatus | 100 | |
Explosion Velocity Bonus | 0 % | |
Tracking Speed Bonus | 0 % | |
maxGroupActive | 1 | |
Meta Level | 0 Level | |
Scan Resolution Bonus | 1 % | |
Shield Boost Bonus | 100 % | |
Armor Repair Bonus | 100 % | |
disallowEarlyDeactivation | 1 | |
deactivateIfOffensive | 0 | |
Max Modules Of This Group Allowed | 1 | |
Mass multiplier | 1 x | |
activationBlockedStrenght | 1 | |
Can be fitted to | Marauder | |
Disallow Activation In Warp | 1 1=True 0=False | |
Hull Thermal Damage Resistance | 0.7 % | |
Hull Kinetic Damage Resistance | 0.7 % | |
Hull Explosive Damage Resistance | 0.7 % | |
Hull Em Damage Resistance | 0.7 % | |
Missile Velocity Bonus | 25 % | |
Structure Hitpoints | 99999 HP | |
Armor EM Damage Resistance | 0.7 % | |
Max Locked Targets | 13 | |
Secondary Skill required | Energy Grid Upgrades | |
Primary Skill required | Advanced Weapon Upgrades | |
Speed Bonus | 0 m/sec | |
Activation time / duration | 60000 s | |
CPU usage | 10 tf | |
powergrid usage | 100 MW | |
Max Velocity Bonus | -100 % | |
Armor Explosive Damage Resistance | 0.7 % | |
Armor Kinetic Damage Resistance | 0.7 % | |
Armor Thermal Damage Resistance | 0.7 % | |
Tech Level | 1 Level | |
Optimal Range Bonus | 25 % | |
Falloff Bonus | 25 % | |
Damage Multiplier Bonus | 0 % | |
requiredSkill2Level | 5 | |
requiredSkill1Level | 5 | |
Shield Thermal Damage Resistance | 0.7 % | |
Shield Kinetic Damage Resistance | 0.7 % | |
Shield Explosive Damage Resistance | 0.7 % | |
Shield EM Damage Resistance | 0.7 % |