Large Ancillary Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. |
Astronautic
Cargo capacity | 0.64 m3 | |
Mass | 500 kg | |
Volume | 50 m3 | |
Baseprice | 80,000 ISK |
Attributes
Overload duration bonus | -15 % | |
heatAbsorbtionRateModifier | 0.01 | |
maxGroupActive | 1 | |
Meta Level | 0 Level | |
Heat Damage | 5.4 HP | |
Required Thermodynamics Level | 1 Level | |
Overload Repair Bonus | 10 % | |
Max Modules Of This Group Allowed | 1 | |
Reload Time | 60000 s | |
Boosted repair multiplier | 3 x | |
Used with (chargegroup) | Nanite Repair Paste | |
Tech Level | 1 Level | |
requiredSkill2Level | 3 | |
activation cost | 400 GJ | |
Structure Hitpoints | 40 HP | |
powergrid usage | 1800 MW | |
CPU usage | 50 tf | |
Charges Per Cycle | 8 | |
Activation time / duration | 15000 s | |
Armor hp Repaired | 518 HP | |
Primary Skill required | Repair Systems | |
Secondary Skill required | Mechanics | |
requiredSkill1Level | 1 |