Dual 250mm Railgun II
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 4 m3 | |
Mass | 2,000 kg | |
Volume | 20 m3 | |
Baseprice | 583,032 ISK |
Attributes
Tertiary Skill required | Large Railgun Specialization | |
requiredSkill1Level | 5 | |
requiredSkill2Level | 5 | |
requiredSkill3Level | 1 | |
Tech Level | 2 Level | |
Used with (chargegroup) | Hybrid Charge | |
Used with (chargegroup) | Advanced Railgun Charge | |
Signature Resolution | 400 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.02 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.7 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s | |
Secondary Skill required | Gunnery | |
Primary Skill required | Large Hybrid Turret | |
activation cost | 10.5 GJ | |
Structure Hitpoints | 40 HP | |
powergrid usage | 1155 MW | |
slots | 1 | |
CPU usage | 58 tf | |
Rate of fire | 5850 s | |
Optimal Range | 28800 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
Trackingspeed / Accuracy | 0.018375 rad/sec | |
Accuracy falloff | 12000 m | |
Charge size | 3 1=small 2=medium 3=l | |
mainColor | 8627698 | |
Damage Modifier | 1.98 x | |
accuracyBonus | 0 |