Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 2 m3 | |
Mass | 1,000 kg | |
Volume | 10 m3 | |
Baseprice | 253,296 ISK |
Attributes
Tertiary Skill required | Medium Railgun Specialization | |
requiredSkill1Level | 5 | |
requiredSkill2Level | 3 | |
requiredSkill3Level | 1 | |
Tech Level | 2 Level | |
Used with (chargegroup) | Hybrid Charge | |
Used with (chargegroup) | Advanced Railgun Charge | |
Signature Resolution | 125 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.02 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 0.6 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s | |
Secondary Skill required | Gunnery | |
Primary Skill required | Medium Hybrid Turret | |
activation cost | 3.5 GJ | |
Structure Hitpoints | 40 HP | |
powergrid usage | 74 MW | |
slots | 1 | |
CPU usage | 33 tf | |
Rate of fire | 3315 s | |
Optimal Range | 14400 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
Trackingspeed / Accuracy | 0.0375 rad/sec | |
Accuracy falloff | 6000 m | |
Charge size | 2 1=small 2=medium 3=l | |
mainColor | 8627698 | |
Damage Modifier | 2.28 x | |
accuracyBonus | 0 |