Item details - 200mm Railgun II stiletto so fast, enough room for m s e, max skill long range point
~Azumi Bijoux
200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Astronautic
Cargo capacity 1 m3
Mass 1,000 kg
Volume 10 m3
Baseprice 243,088 ISK
Attributes
Used with (chargegroup) Hybrid Charge
Tech Level 2 Level
requiredSkill3Level 1
requiredSkill2Level 1
requiredSkill1Level 5
Tertiary Skill required Medium Railgun Specialization
Used with (chargegroup) Advanced Railgun Charge
Signature Resolution 125 m
Meta Level 5 Level
heatAbsorbtionRateModifier 0.02
Overload rate of fire bonus -15 %
Heat Damage 0.7 HP
Required Thermodynamics Level 1 Level
typeColorScheme 11325
Reload Time 5000 s
Secondary Skill required Gunnery
Primary Skill required Medium Hybrid Turret
activation cost 4.515 GJ
Structure Hitpoints 40 HP
powergrid usage 166 MW
slots 1
CPU usage 37 tf
Rate of fire 4144 s
Optimal Range 21600 m
Charges Per Cycle 1
targetModule 0
accuracyBonus 0
Damage Modifier 3.04 x
mainColor 8627698
Charge size 2 1=small 2=medium 3=l
Accuracy falloff 10000 m
Trackingspeed / Accuracy 0.025 rad/sec
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